The Guide

What WU.DA.MAGE is, and how to use it

WU.DA.MAGE is a combat simulator for Wuthering Waves. Instead of estimating damage from a stat sheet, it plays out a character’s full rotation on a real timeline to give you exact numbers across every Resonance Chain, weapon, echo build, and team. Here’s what it does and how to drive it.

01Pick a character
02Tune build & echoes
03Add teammates
04Read the numbers
Not a calculator

It plays your rotation, it doesn't estimate it

Most build sites stop at a stat sheet: multiply your stats by a skill’s number and call it damage. WU.DA.MAGE goes further and runs an actual simulation, resolving every hit in order and reading your buffs, resources, and status stacks at the exact instant that hit lands, just like the game.

Rotation timeline0.0s → 12.0s
Amplify +40% · 8s window
reads +0%
reads +40%

Same hit, different result, decided entirely by when it lands on the clock.

A real timeline

Every hit is placed in order on a clock, so its damage reflects the exact combat state at the instant it lands.

Buff windows

Amps and DMG bonuses open and expire on their own timers. A hit inside the window gets the buff; a hit a moment late does not.

Resources & cooldowns

Forte gauges, energy, and skill cooldowns are actually spent and refilled, so a rotation only does what it could really pull off.

DoTs & stacks tick

Damage-over-time, erosion, and stacking marks accumulate and tick on the clock instead of being a flat average.

Outro handoffs

A departing character's Outro buff lands on whoever swaps in next, exactly as it does in a real team rotation.

Off-field effects

Fields, heals, and projectiles keep firing after their owner leaves the field, contributing on their own schedule.

Good to know: numbers are solo-rotation damage, meaning one character’s full rotation against a fixed benchmark target. That keeps comparisons fair and apples-to-apples. Team buffs from selected teammates are layered on top of your carry; their own damage is only added when you flip “Include team damage”.

Quickstart

Four steps to your first calculation

STEP 01

Pick a character

From the home grid, tap any character to open their page. Each one ships with a research-backed default build and rotation, so you get accurate numbers before changing a thing.

STEP 02

Read How They Work

New to the character? Open the How They Work tab first. It explains the kit in plain English: resources, damage buckets, key multipliers, weapons, and what every sequence changes.

STEP 03

Modify your build

Hit Modify Build to dial in your real stats (ATK, Crit, element and attack-type bonuses), then choose your weapon, echoes, and Resonance Chain (S0 to S6).

STEP 04

Read the numbers

The Sequence Comparison tab re-simulates instantly: total rotation damage, a sequence-by-sequence table, the rotation timeline, and a per-hit log you can expand down to the formula.

The layout

Three tabs, one character

Every character page is organized the same way. Tap a tab to preview what each one holds.

Sequence Comparison

Your default view. See full-rotation damage at S0 through S6 side by side, with a chart, a comparison table, the rotation timeline, and a per-hit log.

S0
S1
S2
S3
S4
S5
S6
Modify Build

Make it your build

The Modify Build button opens a drawer with every input the engine reads. Change anything and the numbers re-simulate live.

Build stats

ATK, Crit Rate, Crit DMG, your element DMG bonus, plus attack-type bonuses like Heavy or Skill DMG.

Weapon

Swap between the signature weapon and strong alternatives, each shown with its icon and stats. Every passive is fully modeled.

Echoes

Set your sonata, main stats and substats, grade the roll quality, and let the optimizer find the strongest spread.

Resonance Chain

Toggle S0 through S6. The whole rotation re-simulates with that sequence's effects applied.

Modify BuildPreview
Benchmark target
Lv. 100 BossRES 20% · fixed
Build stats
ATK2,480
Crit Rate72%
Crit DMG234%
Spectro DMG Bonus64%
Weapon
Stringmaster
StringmasterSIG
587 ATK · Crit Rate 36.4%
Cosmic Ripples
Cosmic Ripples
500 ATK · ATK 48.6%
Resonance Chain
S0
S1
S2
S3
S4
S5
S6
Echoes

Build, grade, and optimize your echoes

Echoes are where a lot of your damage is won or lost, so they get first-class tools: your sonata set at a glance, a roll-quality grade on every card, a one-tap optimizer, and saveable presets.

Echo BuildPreview
Rejuvenating Glow

Rejuvenating Glow

5-piece set

2PC5PC
4c
3c
3c
1c
1c
Roll Quality
Great81%18/25 rolls

Sonata at a glance

The set you're running sits right above the five echo slots, with its icon and the active 2-piece and 5-piece bonuses, so you never lose track of what your build is actually granting.

Roll quality grades

Every echo card grades how well your substats rolled, from Perfect down to Trash, with a per-echo percentage. It scores how good the rolls are, separate from whether the stats are the right ones.

PerfectGreatGoodAverageTrash
Echo Optimizer +6.4%
Current build1.84M
Optimized1.96M
Crit Rate +6Crit DMG +4ATK% +3

Echo Optimizer

One tap finds your strongest substats (and optionally main stats) by simulating your actual rotation with your weapon, sequence, and team. Preview the damage gain, then apply or discard it.

Echo presets

Save an echo build under a name, switch between saved builds anytime, and jump back to the standard build in one click. Presets are stored per character.

StandardDefault
Crit-maxSaved
Hypercarry S6Saved
Teammates

Build the whole team

Inside Modify Build, the Teammatessection lets you slot in up to two supports or sub-DPS. Their buffs apply to your carry automatically, and you can fine-tune each teammate’s own build without leaving the page.

TeammatesPreview
RebeccaElectro
IunoAero

Rebecca Outro: +35% Heavy DMG to the incoming carry

Iuno Blessing: +40% All DMG Amp

Include team damage
1

Pick from a curated list

Only characters that actually synergize with your carry show up, each tagged with the buffs they bring.

2

Edit their build

Tap Edit Build on any teammate to set their stats, weapon, echoes and sequence. Edits persist and follow that teammate everywhere.

3

Buffs flow automatically

Selected teammates' contributions appear as a strip on your carry's stat card and are baked into the damage total.

4

Optional: include their damage

Flip 'Include team damage' to append each teammate's own solo rotation to the grand total for a true team number.

Advanced

Edit the rotation

Want to test a specific combat line? The Edit Rotation editor lets you drag skills from any active character onto a shared timeline.

Drag & dropany skill from the palette onto the timeline, reorder steps by their grip handle, and delete what you don’t need.

Click a step to set a custom duration, a cancel window, or mark it as a swap-in / swap-out for team rotations.

Drag & dropCustom timingSwap markersDesktop only

Defaults are already optimized, so this is purely for power users. Hit Reset to defaultanytime to restore the engine’s rotation.

Rotation TimelinePreview
Skills & Damage14.2s
LiberationHeavySkillIntroOutro
Output

Reading the results

Once your build is set, the Sequence Comparison tab tells the whole story.

Rotation Damage

The headline number: total damage for one full rotation, shown compact and to the exact digit. Sub-DPS and supports also surface a secondary metric (procs, stacks, ticks).

Sequence table

Every sequence S0 to S6 with its rotation total and the gain vs S0 and vs the previous sequence, so you can see exactly what an Eidolon is worth before you pull.

Rotation timeline

A time-aligned view of every skill, with damage spikes, active buff windows, resource curves, and a damage-by-category breakdown.

Per-hit damage log

Every hit in order: multiplier, element, type, average and crit damage, and share of total. Click any row to unfold the full damage formula behind it.

Good to know

Common questions

How is this different from other damage calculators?

Most calculators multiply your stats by a skill number and stop. WU.DA.MAGE runs an actual simulation of your whole rotation on a timeline, so buffs, resources, cooldowns, stacks and swaps all resolve exactly when they would in game.

Why solo / rotation damage instead of a single number?

A character's value lives in a full rotation, not one skill hit. Simulating the whole rotation on a time axis means comparisons reflect real combat, not a stat sheet.

Are these numbers official?

No. WU.DA.MAGE is a theorycrafting tool. Numbers come from our own engine running the in-game formula with real skill multipliers, and any assumptions are documented in each character's How They Work tab.

Do my changes get saved?

Yes. Builds, weapons, echoes, echo presets, sequences, teammates and custom rotations are stored locally in your browser. A teammate's build even follows them everywhere they're referenced.

Do I have to edit the rotation?

Not at all. Defaults are already optimized. The rotation editor is there for advanced users who want to test a specific line or team sequencing.

Can I change the enemy?

The target is a fixed benchmark boss (level 100, 20% resistance) shared across characters. Keeping it constant is what makes every damage number directly comparable.

Ready to crunch some numbers?

Pick a character and start optimizing. It only takes a minute to see what your build can really do.