How to use the Damage Calculator
WU.DA.MAGE simulates a character’s full combat rotation to give you exact damage across every Resonance Chain, weapon, and team. Here’s everything it does and how to drive it in a couple of minutes.
What this calculator does
Most build sites stop at a stat sheet. WU.DA.MAGE goes one step further and plays out the whole rotation, so the damage you see is the damage you’d actually do.
Exact, not eyeballed
Every sub-stat, weapon passive, buff window and rotation step is accounted for, down to the precise digit.
Sequence-aware
Compare S0 → S6 in one glance and see the real DPS gain of each Eidolon before spending Astrites.
Whole-team
Drop in supports and sub-DPS, tune their builds, and watch their buffs flow into your carry's numbers.
Good to know: numbers are solo-rotation damage, meaning one character’s full rotation against a target dummy. That keeps comparisons fair and apples-to-apples. Team buffs from selected teammates are layered on top of your carry; their own damage is only added when you flip “Include team damage”.
Four steps to your first calculation
Pick a character
From the home grid, tap any released character to open their calculator. Each one ships with a research-backed default build and rotation, so you get accurate numbers before changing a thing.
Read the Kit Info
New to the character? Open the Kit Info tab first. It explains the kit in plain English: resources, damage buckets, key multipliers, weapons, and what every sequence changes.
Modify your build
Hit Modify Build to dial in your real stats (ATK, Crit, element & attack-type bonuses), then choose your weapon, Resonance Chain (S0-S6), and the enemy you're hitting.
Read the numbers
The Sequence Comparison tab recalculates instantly: total rotation damage, a sequence-by-sequence table, the rotation timeline, and a per-hit log you can expand down to the formula.
Three tabs, one character
Every calculator is organized the same way. Tap a tab to preview what each one holds.
Sequence Comparison
Your default view. See full-rotation damage at S0 through S6 side by side, with a chart, a comparison table, the rotation timeline, and a per-hit log.
Make it your build
The Modify Build button opens a drawer with every input the engine reads. Change anything and the numbers update live.
Enemy target
Pick the boss or dummy you're hitting. Its level, resistance and defense feed straight into the damage formula.
Build stats
ATK, Crit Rate, Crit DMG, your element DMG bonus, plus attack-type bonuses like Heavy or Skill DMG.
Resonance Chain
Toggle S0 through S6. The whole rotation re-simulates with that sequence's effects applied.
Weapon
Swap between the signature weapon and strong alternatives. Each one's passive is fully modeled.
Build the whole team
Inside Modify Build, the Teammatessection lets you slot in up to two supports or sub-DPS. Their buffs apply to your carry automatically, and you can fine-tune each teammate’s own build without leaving the page.
›Rebecca Outro: +35% Heavy DMG to the incoming carry
›Iuno Blessing: +40% All DMG Amp
Pick from a curated list
Only characters that actually synergize with your carry show up, each tagged with the buffs they bring.
Edit their build
Tap Edit Build on any teammate to set their stats and sequence. Edits persist and follow that teammate everywhere.
Buffs flow automatically
Selected teammates' contributions appear as a strip on your carry's stat card and are baked into the damage total.
Optional: include their damage
Flip 'Include team damage' to append each teammate's own solo rotation to the grand total for a true team number.
Edit the rotation
Want to test a specific combat line? The Edit Rotation editor lets you drag skills from any active character onto a shared timeline.
Drag & dropany skill from the palette onto the timeline, reorder steps by their grip handle, and delete what you don’t need.
Click a step to set a custom duration, a cancel window, or mark it as a swap-in / swap-out for team rotations.
Defaults are already optimized, so this is purely for power users. Hit Reset to defaultanytime to restore the engine’s rotation.
Reading the results
Once your build is set, the Sequence Comparison tab tells the whole story.
Rotation Damage
The headline number: total damage for one full rotation, shown compact and to the exact digit. Sub-DPS and supports also surface a secondary metric (procs, stacks, ticks).
Sequence table
Every sequence S0-S6 with its rotation total and the gain vs S0 and vs the previous sequence, so you can see exactly what an Eidolon is worth before you pull.
Rotation timeline
A time-aligned view of every skill, with damage spikes, active buff windows, resource curves, and a damage-by-category breakdown.
Per-hit damage log
Every hit in order: multiplier, element, type, average & crit damage, and share of total. Click any row to unfold the full damage formula behind it.
Common questions
Why solo / rotation damage instead of a single number?
A character's value lives in a full rotation, not one skill hit. We simulate the whole rotation on a time axis (buffs, resources, swaps and all) so comparisons reflect real combat, not a stat sheet.
Are these numbers official?
No. WU.DA.MAGE is a theorycrafting tool. Numbers come from our own underlying engine running the in-game formula with real skill multipliers, and any assumptions are documented in each character's Kit Info.
Do my changes get saved?
Yes. Builds, sequences, teammates and custom rotations are stored locally in your browser. A teammate's build even follows them everywhere they're referenced.
Do I have to edit the rotation?
Not at all. Defaults are already optimized. The rotation editor is there for advanced users who want to test a specific line or team sequencing.
Ready to crunch some numbers?
Pick a character and start optimizing. It only takes a minute to see what your build can really do.